Jezero Crater Anywhere in RGB Mars Trilogy? I'd say it's possible to deal damage in this case — you can use rules for a similar trap to adjudicate this: When the trap is triggered, the unstable ceiling collapses. As you said, forced movement is defined in the PHB. You can otherwise attack and take actions normally. It has a table of levels of familiarity on PHB, pg. However, as a player in several campaigns over the years, my DM's have been very helpful to players adding to their imagination and ideas and changing an implausible use of a spell into a variant use of the spell. To learn more, see our tips on writing great answers. False Destination: Even this one doesn't work because, as per the spell description, "Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists". Even better, at 3rd level their Fey Step carries an additional effect depending on their current season. It is adorned with finery and decorations so decadent that even the wealthiest of mortals would blush at the excess. ). Please Help! Permanent circle: The inside of a dragon is not a permanent circle. However, the player might try to teleport a rock above the dragon. Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. Any creature in the area beneath the unstable section must succeed on a DC 15 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one. - Also note the object you attempted to teleport into in this case took no damage. I think the general message of this is generally good advice: try not to say no to your players when they propose something fun/interesting. See the examples from the Familiarity column description: such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. Press J to jump to the feed. However, I think you could really improve/expand upon your suggestions. Time for a spell that sounds a lot scarier than it is. Opt-in alpha test for a new Stacks editor, Visual design changes to the review queues. At what temperature are the most elements of the periodic table liquid? Where their skin was exposed was bluish-gray, and most of their bodie… The body then dies, … Spells containing the words restoration or disease excluded. should developers have a say in functional requirements. Find an appropriate damage range. Especially while new rules for combat are the exception, randomly throwing them out and making all the work players put in to make good characters pointless won't go over well, but nobody will care if you teleport them around a little. you can teleport yourself and X people, or an object that's 10×10×10 to a destination that's known to you. The ruling seems to be hard to determine for large and heavy objects, but the DM can definitely house rule it to satisfy the player and make the game entertaining! For starters, it depends on the actual spell used to teleport the boulder. The player characters are fighting a large creature, let's say dragon sized, in a large area like the town's market square. Teleportation Circle, for example, contains text which says "Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied." Forced Movement. Why would the rock shatter if it was too big and not just be fail to be transported? But the main mechanical reason for this not to work is the fact that killing in D&D is meant to be done through dealing damage (it's a game term, any damage dealt implies damage type and a number being subtracted from hit points). The damage is not great, and the control isn’t also. Nevertheless, even though the damage is medíocre, applying exhaustion levels is a sure way to win quickly. None of these are true of the inside of a dragon. (That is not part of the spell so doesn't need to be included in the spell. As the DM, you resolve this by saying "no, you can't teleport an item inside a living creature, it is a limitation of the spell". Instead, the boulder will automatically shift from it's target destination so that all parts of the boulder will materialize in empty air. A player decides he wants his character to point at a boulder (large but still within the 10×10×10 size specs) and teleport it into the dragon. That is changing your utility spell into an offensive spell. Description: This one looks promising, since someone can easily describe what they think the inside of a dragon might look like, but the spell description says "you know through someone else's description, perhaps from a map", so this one doesn't work either. By RAW: The spell description doesn't say you can't do what your player is suggesting. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. (There are better ways to hurt a dragon than magically feeding it a big boulder.). Teleporting the stone adjacent to the dragon so that there is overlap. Always make a path forward whenever you say no. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Associated object: The inside of a dragon could be argued to be associated with the outside of a dragon, but the spell description defines this to mean "that you possess an objected taken from the desired destination", which I presume the PC has not. But that's just my opinion. Sure, it's a potentially game breaking use, but what is the player trying to achieve? Following this, the rules of a falling object would apply. Graz'zt's lair is a den of ostentation and hedonism. You’re a dm you don’t need to have it match a spell. Alternative to the suggestion of dealing damage to the target, you could instead allow the spell to be used for providing a condition to the dragon - e.g. As a DM, how do I control that? (or less damage depending on the size of the object teleported - ie. Wall of Force is a spell that's available as of level 5, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … It's obviously catastrophic damage if it works. This would work as the item is an "associated object". Range personal and touch Target you and touched objects or other touched willing creatures Duration … Is it appropriate to remove a Dexterity saving throw when a character is in an inescapable position? There isn't actually anything in Teleport that discusses appearing in an occupied space. Rahadin, the dusk elf chamberlain of Castle Ravenloft, has served Strahd’s family faithfully for nearly five hundred years. If you really want to use a spell, I'd guess Glyph of Warding. Crenshinibon is a vile relic of immense power, a crystal shard that draws its magical energy from the light of the sun. This mechanic adds a nice extra level of tactics to combat. Legendary Actions. EFFECT. Horseshoes of Speed. The player wants to teleport an item inside the dragon. Create Food and Water to avoid the store, DnD 5e Antilife Shell to enforce social distance, or a third not yet considered #dnd spell. Even in-game, one can safely say the wizard who created teleportation didn't mean for it to be used in this matter. Making statements based on opinion; back them up with references or personal experience. 281, including Permanent circle, Associated object, Very familiar, Seen casually, Viewed once, Description and False Destination. Misty Step is one of the most consistently useful spells in the game, for good reason, and it requires spell slots. Barlguras normally stood 5‒6 ft (1.5‒1.8 m) tall, although some were known to reach just under 8 ft (2.4 m) and weighed 650 lb (290 kg). Cookies help us deliver our Services. If so, he can't see the destination point. While capable of standing upright they normally shambled across the ground on all fours like apes. Press question mark to learn the rest of the keyboard shortcuts. The dragon now has indigestion. I like that suggestion. Personally I'd say he is targeting the dragon's space and use the "seen casually" part of that table. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as … Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope—all sorts of movement play a key role in fantasy gaming adventures. Seen casually: This is "somewhere you have seen more than once", but I doubt that in this case. A generous DM might rule that conservation of momentum holds post-teleportation and the boulder materializes with enough speed to squash the dragon. Of course You are also free to say no, for all of the reasons listed in other answers. Very familiar: This, as per the spell description, "is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell". ... and teleport 5 feet in any direction. Asking for help, clarification, or responding to other answers. These iron horseshoes come in a set of four. They are looking for a creative way to interact with the encounter. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march. Thanks for the feedback! School conjuration (teleportation); Level magus 5, occultist 5, psychic 5, sorcerer/wizard 5, spiritualist 5, summoner 4, unchained summoner 5, witch 5; Domain travel 5; Elemental School void 5. Thus by focusing their time to master the blade, they can truly become deadly warriors on the battlefield. Spellcasting. While others who use magic dabble in movement through and across the planes few do it as often or as well as the teleporter. is also forced out if the target regains its devoured brain by means of a wish. Does the frightened condition provide supernatural knowledge of the location of the source of fear? When they enter X room, they all disappear in a blinding light and find themselves alone in their sections. There’s a lot of fun to be had with this one. It seems like the spell allows it. Teleport. Viewed once: This is "a place you have seen once, possibly with magic", so unless your PC has been eaten by the dragon and survived (and even then, creatures swallowed by other creatures are usually considered "blinded") or has scryed inside this particular dragon, this one doesn't count either. It allows them to strike hard at a specific target to confuse their enemies. Then the object or creatures that had teleported are pushed into the closest empty space. You must be able to see the destination. For example, a spellcaster could target a boulder that is falling at speed from a great height. The closest thing we have is "False Description", which might be what would happen if we rule that trying to teleport to an occupied space counts as falsely describing the destination. Knowing a general description of what a group of places look like, in general, is not enough. That last part is what's getting me: he's claiming that since he can see it, it's known to him. Etc. For example, the Catapult spell explicitly says you can deal damage with it: When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage. The caster is transported to another dimension where they are forced to fight progressively more difficult opponents in an arena. Note: This would be the player using a 7th level spell to deal damage equivalent effect and damage of a 6th level spell. However, you know the location around the dragon, and a falling boulder hurts. They're separate headings and not related to one another. Can Transport via Plants be used to teleport people to you? That would still fail because there exists more than one dragon. 1st-level evocation (ritual) Casting Time: 1 hour Range: Touch Components: V, S, M (25 gp worth of powdered silver, which the spell consumes) Duration: Instantaneous (see below) You perform one of several religious ceremonies. But if you want to let the player try this, the player could attempt do it. Is it dangerous to use a gas range for heating? What is the source of the "spells do only what they say they do" rules interpretation principle? It would be hilarious to teleport a rock into your own stomach due to mishap. In your situation, using teleport on a boulder to displace it into the dragon to instantly kill it is not possible as it isn't a known location. If a spell can deal damage its description always says that. The very beginning says you can teleport yourself and X people, or an object that's 10×10×10 to … While true, it should generally be done in a way that the players could theoretically do. All in all, it is awesome to have creative players, that thinks outside the scope of hack and slash. A good rule of thumb in this situation is, if the result if easily repeatable in most encounters, make sure the damage is the same or less than direct damage spells of the same level. See also How might the weight of a falling object affect the damage it causes? Also note the spell doesn't say you can't teleport into occupied space or any mention of what happens if you do. I will modify my answer. It seems like the spell allows it. Buying a house with my new partner as Tenants in common. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. Their eyes glowed red,especially when they became angered. Shooting them blanks (double optimization task). object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. This is just an option if you want to say yes. Can a character use teleport as a weapon? A particular disgusting prequest to go on, but... . What would allow gasoline to last for years? When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting. A player decides he wants his character to point at a boulder (large but still within the 10×10×10 size specs) and teleport it into the dragon. Let’s face it, if you were knocked prone, and then pushed off a cliff, you’d be able to do the same thing. Arguably, the caster who uses the Teleport Spell with Glyph or Warding could choose the destination, but the spell is activated by whoever triggers the glyph. Deep Magic of Giants and the Northlands! How do you make more precise instruments while only using less precise instruments? Of course, you can also teleport to safely avoid an opportunity attack. Does Misty Step require line of effect to teleport you?